Dual Avatar Compact
Trap Normal

Dual Avatar Compact

  • Archetype:
  • Dual Avatar

  • View:
  • 3867




During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 43
Deck 44

Dual Avatar Compact — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 44 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

The card's printed text converts one Dual Avatar Spell/Trap in the graveyard (banished as a cost) into a copy of that card's effect during the Main Phase, once per turn, so its value depends on a Dual Avatar graveyard piece being available. It is in all 42 sampled decks, but that confirms the archetype core rather than raw power, and there are no combo boards to show what it converts into. The score sits in the low-to-mid 40s because the effect is archetype-locked, gives no interaction, and carries no card advantage; the 3,822 views and the 100% inclusion rate did not raise it.

Axis scores

Axis Score Evidence
Accessibility 55 Live only with a Dual Avatar Spell/Trap already in the graveyard; 42 of 42 sampled decks run it (deck data, observed), but no combo data confirms its starter or searched frequency (inferred).
Combo & Conversion 45 Text turns one graveyard Dual Avatar Spell/Trap into an extra effect activation, but no combo examples or power index exist, so the conversion is text-only inference (inferred).
Resource Economy 50 Banishes one of the player's own graveyard cards as a cost and draws nothing, so it is roughly card-neutral, reusing a graveyard resource instead of adding one (verified).
Effect & Interaction 25 The text contains no negation, removal, or disruption, and the copied effect is unknown in general, so no interaction is credited (verified).
Material Utility 15 A Trap with race Normal, level 0 and no attribute, so it has no material or summon value (verified).
Resilience & Flexibility 40 Once-per-turn limit and a graveyard dependency make it fragile, though it is not tied to one zone; the copied effect may still resolve if the card is removed (inferred).
Deck-Building Efficiency 35 Restricted to the Dual Avatar archetype, with a 1.55 average copy count and a usage typical of 3 copies, so it is cheap to run inside that build but cannot be splashed (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: Archetype-locked graveyard dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in all 42 sampled Dual Avatar decks, so it is a consistent part of the archetype's core
  • Turns a graveyard Dual Avatar Spell/Trap into a second use of its effect without drawing or searching
  • Costs only one graveyard card and is card-neutral

Weaknesses

  • Needs a specific Dual Avatar Spell/Trap in the graveyard, so it is dead without that archetype
  • Limited to once per turn by its own text
  • Adds no interaction, negation, or material value
  • Most of the card's power is set by the copied card, which the evidence does not describe

Counters / choke points

  • Graveyard hate that removes or banishes Dual Avatar cards (inference: a generic effect that removes graveyard targets would cut its fuel)
  • Discard or banish effects that deny graveyard Dual Avatar Spell/Traps

Best use

Extender: a graveyard-fuelled second use of a Dual Avatar Spell/Trap effect. Decks: Dual Avatar (archetype 891), Dual Avatar (archetype 1405), Dual Avatar (archetype 1285). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish one Dual Avatar Spell/Trap from the graveyard (not this card) as a Main Phase cost, and this card copies that card's effect; Card text: one activation per turn; Card data: Trap, race Normal, level 0, no attribute or ATK/DEF
  • Observed: Present in 42 of 42 sampled decks, with 1.55 average copies and a 1-3 copy distribution; Usage statistics: 100% inclusion in Dual Avatar archetype 891 with typical 3 copies; Partners: Dual Avatar Feet - Kokoku, Fists - Yuhi and Invitation appear in 100% of decks
  • Inferred: Live only when a Dual Avatar Spell/Trap is in the graveyard, so the card is archetype-locked; Starter or extender role based on the text; no combo boards confirm the role; Resilience to backrow and graveyard hate is limited by its single-target graveyard dependency
  • Data gaps: no combos supplied: combo conversion is text-only inference no banlist token; legal copies is empty, so 3 copies is assumed the copied effects of each Dual Avatar Spell/Trap are not in the evidence, which limits the effect and combo scores no average starter-count data for the resilience check











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